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 Faction Overview, Basic run down of the Galaxy's factions
The Datacron
 Posted: Jan 27 2017, 06:58 PM
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The Playable Factions of SW:TRS



The Galactic Republic

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The Galactic Republic has remained the ruling government of the galaxy for more than 23 Thousand years. Throughout its existence, the state was commonly known as the Republic. The Galactic Republic was a representative democracy, composed of various star systems, sectors and member worlds throughout most of the known galaxy. Its central government consisted of three branches: legislative, executive and judicial. Throughout most of its history as the dominant galactic power, the Republic did not style itself as a strong centralized government, but rather as a union of sovereign planets for the purposes of collective security and economic prosperity. It is said that its complete history could "fill a thousand libraries."


Jedi Order

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The Jedi Order, and referred to as the Holy Order of the Jedi Knights, was an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the Galactic Republic, and became the most famous of the various groups that relied on the Force for their power. Led by a series of Jedi Councils, the Order grew over the millennia despite facing many trials, most often threats from the Sith, wielders of the dark side of the Force.


Unified Mando'a Clans

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Following their defeat at the end of the Mandalorian Wars, Revan stripped the Mandalorians of their armor and destroyed their stockpiles of weaponry, along with the war droids they'd ridden into battle upon. He also took the mask of Mand'alor, the relic that had been passed from one Mand'alor to the next and without it, a new leader could not be declared. With no Mand'alor, the Mandalorian clans fragmented and scattered throughout the Outer Rim.

Years after their defeat at the hands of Revan, The Mandalorians have once again been united under a new Mandalore, Mandalore the Preserver. They have based themselves on the Onderonian Moon of Dxun, but have begun to reclaim their planets, one planet at a time. While they have their own agenda it is not uncommon to find a Mandalorian working for other factions as something of a mercenary, as it it not prohibited (seeing as how Ordo himself did it for so long).


The Sith Triumvirate

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The Sith Triumvirate was a loose alliance of what remained of Darth Revan's Sith Empire. It was solidified sometime after the Battle of Rakata Prime. This organization was made up of several, if not hundreds of Sith apprentices, Sith Masters, and, most importantly, Sith Assassins.


The Criminal Underworld


The Criminal Underworld consists of hundreds if not thousands of criminal syndicates, empires, and guilds. These are not necessarily allied with each other, but are considered the same by the rest of the Galaxy. Common positions in the Underworld consist of: Pirates, Smugglers, Mercenaries, Thugs, Crime Lords, Bounty Hunters, and Thieves, among many others.

There are two major criminal syndicates who have taken control of the Criminal Underworld and rule their portions of the galaxy with an iron fist. The oldest of these two syndicrulates are ruled by an ancient race of slugs known as the Hutt Criminal Empire. The second of these Syndicates is an infant in comparison to the Hutts, the Exchange. A




The Hutt Criminal Syndicate





The Exchange
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The Datacron
 Posted: Jan 27 2017, 07:01 PM
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Non-Playable Factions



Criminal Factions


Bounty Hunters' Guild -
The Bounty Hunters' Guild was an ancient institution that regulated the bounty-hunting trade. It was led by a guildmaster who held members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. The guild was more a coalition of the professionals than a proper organization. The bounty hunters who joined the guild had the benefit of notifications of bounty postings before they were broadcast through official channels, which gave guild members a head start. Their main goal is to capture the 'problem' people of the galaxy, for a price of course.

Shadow Guild -
A crime syndicate hidden within the depths of Galactic Life. Once known as the GenoHaradan, this order has shaped itself into a guild of assassins, under a new leader. This Order of Assassins has long since flourished for centuries, unbeknown to the rest of the galaxy. Secrecy was the GenoHaradan's prime concern; its power derived from shaping events through peripheral actions. A GenoHaradan agent's objective was not only to eliminate the target, but to eliminate the target in such a way that it would seem the agent had no involvement whatsoever in the death or disappearance.



Other Factions
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